horusthewhore-deactivated201701
asked:
Howl, I have a question. When you animate, what exactly is the purpose of the additional models? I ask because I've never seen that before, and am very curious as to what you would gain from it.

Locking bones from the first model onto the second lets me add another layer of animation with an empty graph editor. It’s messy (and buggy jfc) so if there’s a better way I’d love to hear it.

Default model is because the procedural doesn’t work once the model is rigged and I sometimes need to unfuck a bone.