Q

horusthewhore-deactivated201701 asked:

Howl, I have a question. When you animate, what exactly is the purpose of the additional models? I ask because I've never seen that before, and am very curious as to what you would gain from it.

A

Locking bones from the first model onto the second lets me add another layer of animation with an empty graph editor. It’s messy (and buggy jfc) so if there’s a better way I’d love to hear it.

Default model is because the procedural doesn’t work once the model is rigged and I sometimes need to unfuck a bone.