Q
horusthewhore-deactivated201701 asked:
Howl, I have a question. When you animate, what exactly is the purpose of the additional models? I ask because I've never seen that before, and am very curious as to what you would gain from it.
A
Locking bones from the first model onto the second lets me add another layer of animation with an empty graph editor. It’s messy (and buggy jfc) so if there’s a better way I’d love to hear it.
Default model is because the procedural doesn’t work once the model is rigged and I sometimes need to unfuck a bone.
Notes
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fak3d3athsfm said: unfuck haha xD
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