Q
Anonymous asked:
where did you learn to make this and how do i learn. i have decent knowledge of 3d.
A
Uhm, I learned animation basics while fucking around in miku miku dance. Then I did a bit of blender animation for Oblivion. If you have decent knowledge of 3d, you already know more than me. And using source filmmaker is a cakewalk compared to blender, or any other professional software I’m sure.
You’ll need to find proper tutorials on google, but here’s a very quick and dirty start-up guide. Maybe this will make it less daunting for you or anyone else who wants to give it a shot.
2. Get Nude models on SFMLab and install them in your usermod folder (if it comes with a .py file put that in usermod/scripts/sfm)
3. Create new session in SFM and right click view port > load map (as a first timer you may want to load stage.bsp)
4. right click here and select to spawn new models

5. Drag and reduce the end of your shot (purple yellow bar) to however many frames you want your animation to be. (or seconds, not sure what default display is)

6. Rig your models (you don’t have to, but it makes it much easier to animate)

The rig might come with your model (the .py file), or it might use the default one called rig_biped_simple, or you might have to find it elsewhere.
7. I like to pose the models in the motion editor (second timeline button). Having the entire timeline highlighted means your entire animation is being effected, so you don’t have to worry about what frame your sitting on. Figure out the camera controls and pose the model’s bones.

8. Then I animate in the graph editor. M is the hotkey to create a keyframe but moving a bone automatically creates one.

Here I did a simple loop with three keyframes, the first one copypasted as the last.

congrats, you made art
to render: file > export > movie
edit: more concerning rigs
-You’ll find the model’s miscellaneous bones like hair and clothes in Unknown. This gets hidden when you rig the model. Right click animation set editor and check “Show hidden controls” to unhide them. This is also where you’ll find the jigglebones if you bake them (right click model > utilities)
-I don’t know if anyone else encounters this problem but if you’re trying to apply the correct rig and it’s not working, try renaming the model’s animationset first.
-Generally if a model has 4 spine bones under Body it can use the default rig. If it has 3 it can work with rig_biped_valve_3spine.
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