Anonymous said: Will there be any butt-stuff, ala pegging or prostate massages?
Nah. Might do a finger, but it wouldn’t be the focus or anything.
Anonymous said: How long have you been animating in general / how long does it take you to finish an animation approximately?
3-4 years sporadically, maybe. And I procrastinate too much to know, so I can only guess like 10-30 hours. The length and complexity of a scene will wildly change animation time, and I do a lot of trial and error as well. Honestly I don’t know what the fuck I’m doing half the time.
Anonymous said: moar ada wong plsss shes so fine
anon pls
your spam made me curious with what I could do in 15~ minutes

this is it. ada is retired
Anonymous said:Can you do some femdom with Shepard and that fucking starkid/catalyst, please?
Never played ME3 but I like this idea. I’m just worried about the underrage rule…
Uhm, I learned animation basics while fucking around in miku miku dance. Then I did a bit of blender animation for Oblivion. If you have decent knowledge of 3d, you already know more than me. And using source filmmaker is a cakewalk compared to blender, or any other professional software I’m sure.
You’ll need to find proper tutorials on google, but here’s a very quick and dirty start-up guide. Maybe this will make it less daunting for you or anyone else who wants to give it a shot.
2. Get Nude models on SFMLab and install them in your usermod folder (if it comes with a .py file put that in usermod/scripts/sfm)
3. Create new session in SFM and right click view port > load map (as a first timer you may want to load stage.bsp)
4. right click here and select to spawn new models

5. Drag and reduce the end of your shot (purple yellow bar) to however many frames you want your animation to be. (or seconds, not sure what default display is)

6. Rig your models (you don’t have to, but it makes it much easier to animate)

The rig might come with your model (the .py file), or it might use the default one called rig_biped_simple, or you might have to find it elsewhere.
7. I like to pose the models in the motion editor (second timeline button). Having the entire timeline highlighted means your entire animation is being effected, so you don’t have to worry about what frame your sitting on. Figure out the camera controls and pose the model’s bones.

8. Then I animate in the graph editor. M is the hotkey to create a keyframe but moving a bone automatically creates one.

Here I did a simple loop with three keyframes, the first one copypasted as the last.

congrats, you made art
to render: file > export > movie
edit: more concerning rigs
-You’ll find the model’s miscellaneous bones like hair and clothes in Unknown. This gets hidden when you rig the model. Right click animation set editor and check “Show hidden controls” to unhide them. This is also where you’ll find the jigglebones if you bake them (right click model > utilities)
-I don’t know if anyone else encounters this problem but if you’re trying to apply the correct rig and it’s not working, try renaming the model’s animationset first.
-Generally if a model has 4 spine bones under Body it can use the default rig. If it has 3 it can work with rig_biped_valve_3spine.
No commissions. I don’t think I have enough free time to animate on a schedule. Best I can do is read suggestions. I’m also not as confident as some of you guys are in my animating skills… one of the best sfm animators? Thanks but that is crazy talk!
I’ve had some ideas for korra. Whether I’ll do any of them before we’re all dead, idk
I’m still new to tumblr and I haven’t updated in some weeks, so I was wondering where this burst of activity came from. Apparently when Redmoa puts out a link to a blog, its follower count will literally triple overnight. Who’s gonna pay for my new inbox?
I dunno how to properly format this but I guess I’ll group some questions here.
Anonymous said: Thats the first time Ive seen that Babydoll model. Think we might see more of her in the future? Other angles and similar acts?
venomous-sausage said: If I may also ask: Where did you get Baby Doll’s and Brunette Jill’s model?
I think I got babydoll from here. She’s a gmod model. Not a high chance of using her again since she lacks proper face posing. Jill is on SFMLab. You may have to change her skin or bodygroup to find it.
Anonymous said: How do you animate motion so fast? Like framerate, motion editor/graph editor, pose to pose?
Anonymous said: You have great animation, I was wondering do you animate on motion editor or graph editor? And do you start out by blocking?
I’m not sure how to answer the first question besides putting your keyframes closer together. My computer is shitty so I usually work at 24fps and then render at 30 to smooth things out.
I’ve only ever animated using the graph editor. I also prefer not to use the graph curve handles or whatever they’re called, and instead put in more keyframes and space them out until the timing is right. You probably shouldn’t be taking animation advice from me though. I’m 100% amateur. I don’t do blocking passes or anything.
qwertsfm said: Your work has the best fluids I’ve seen yet. Are they Kaylans?
m1stermorden said: Hey, your cum animations are awesome, how are you making them? Editing picture by picture is what comes to my (narrow) mind, but maybe you’ve got a better way?
I use barbell’s cum particle effect for the actual cumshot (I find the cum_string variation more realistic though it’s trickier to use). The cum model (cum mesh or cumball) then gets scaled into existence wherever the cumshot hits.
The hard part is having the cum stick to whatever bone you’ve locked it to. A lot of times you’ll have to adjust frame by frame because of bones overlapping. High motion blur quality also seem to break particle effects during render…
Anonymous said: Love your works, dude. Can you do more vaccum lips in the future? That’s my fetish. ty
I love ‘em too. Unfortunately a lot models’ lips break when you pose them that way.
people said: Can you do more of x character
I don’t really know. Maybe. I like to vary. I do have a Lulu one started.
A couple other people have asked me to do more borderlands stuff, but it’s not likely to happen for awhile. I have a bunch of older, unfinished animations I want to go through. Having the groundwork laid out saves me a lot of time.
Besides, I don’t know if this is what you meant, but If I were to animate it Moxxi would be doing the (titty)fucking :)
Thanks. I’m never quite satisfied with them and it can be tedious to animate, so that’s nice to hear. I dream of a cum effect with collision detection…