No commissions. I don’t think I have enough free time to animate on a schedule. Best I can do is read suggestions. I’m also not as confident as some of you guys are in my animating skills… one of the best sfm animators? Thanks but that is crazy talk!
I’ve had some ideas for korra. Whether I’ll do any of them before we’re all dead, idk
I’m still new to tumblr and I haven’t updated in some weeks, so I was wondering where this burst of activity came from. Apparently when Redmoa puts out a link to a blog, its follower count will literally triple overnight. Who’s gonna pay for my new inbox?
I dunno how to properly format this but I guess I’ll group some questions here.
Anonymous said: Thats the first time Ive seen that Babydoll model. Think we might see more of her in the future? Other angles and similar acts?
venomous-sausage said: If I may also ask: Where did you get Baby Doll’s and Brunette Jill’s model?
I think I got babydoll from here. She’s a gmod model. Not a high chance of using her again since she lacks proper face posing. Jill is on SFMLab. You may have to change her skin or bodygroup to find it.
Anonymous said: How do you animate motion so fast? Like framerate, motion editor/graph editor, pose to pose?
Anonymous said: You have great animation, I was wondering do you animate on motion editor or graph editor? And do you start out by blocking?
I’m not sure how to answer the first question besides putting your keyframes closer together. My computer is shitty so I usually work at 24fps and then render at 30 to smooth things out.
I’ve only ever animated using the graph editor. I also prefer not to use the graph curve handles or whatever they’re called, and instead put in more keyframes and space them out until the timing is right. You probably shouldn’t be taking animation advice from me though. I’m 100% amateur. I don’t do blocking passes or anything.
qwertsfm said: Your work has the best fluids I’ve seen yet. Are they Kaylans?
m1stermorden said: Hey, your cum animations are awesome, how are you making them? Editing picture by picture is what comes to my (narrow) mind, but maybe you’ve got a better way?
I use barbell’s cum particle effect for the actual cumshot (I find the cum_string variation more realistic though it’s trickier to use). The cum model (cum mesh or cumball) then gets scaled into existence wherever the cumshot hits.
The hard part is having the cum stick to whatever bone you’ve locked it to. A lot of times you’ll have to adjust frame by frame because of bones overlapping. High motion blur quality also seem to break particle effects during render…
Anonymous said: Love your works, dude. Can you do more vaccum lips in the future? That’s my fetish. ty
I love ‘em too. Unfortunately a lot models’ lips break when you pose them that way.
people said: Can you do more of x character
I don’t really know. Maybe. I like to vary. I do have a Lulu one started.
A couple other people have asked me to do more borderlands stuff, but it’s not likely to happen for awhile. I have a bunch of older, unfinished animations I want to go through. Having the groundwork laid out saves me a lot of time.
Besides, I don’t know if this is what you meant, but If I were to animate it Moxxi would be doing the (titty)fucking :)
Thanks. I’m never quite satisfied with them and it can be tedious to animate, so that’s nice to hear. I dream of a cum effect with collision detection…