Howl

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May 2016

Howl, I have a question. When you animate, what exactly is the purpose of the additional models? I ask because I've never seen that before, and am very curious as to what you would gain from it.

Locking bones from the first model onto the second lets me add another layer of animation with an empty graph editor. It’s messy (and buggy jfc) so if there’s a better way I’d love to hear it.

Default model is because the procedural doesn’t work once the model is rigged and I sometimes need to unfuck a bone.

May 27, 2016 8 notes
#answers
Really love the Nidalee animation you did!, would love more camera angles on that one if you have time

They are bad (and staying that way) as shown here:

https://my.mixtape.moe/fbipxi.webm

https://my.mixtape.moe/ssrmvc.webm

Animating multiple angles in sfm is annoying because the second camera window can only be used with the work camera and opening it effectively cuts my fps in half. More often than not I have no idea what’s going on behind the scenes so I end up taking a lot of shortcuts.

Anyway here’s the save file since someone else asked for it.

http://www.mediafire.com/download/fcadz84jgjoaaol/nidalee.dmx

May 26, 2016 39 notes
#answers
May 23, 2016 1,303 notes
#sfm #nsfw #nidalee
What are you working on right now, if I may ask?

a short loop with nidalee and a crystal maiden footjob

mostly i’m procrastinating via slither.io

May 16, 2016 13 notes
#answers
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