Locking bones from the first model onto the second lets me add another layer of animation with an empty graph editor. It’s messy (and buggy jfc) so if there’s a better way I’d love to hear it.
Default model is because the procedural doesn’t work once the model is rigged and I sometimes need to unfuck a bone.
They are bad (and staying that way) as shown here:
https://my.mixtape.moe/fbipxi.webm
https://my.mixtape.moe/ssrmvc.webm
Animating multiple angles in sfm is annoying because the second camera window can only be used with the work camera and opening it effectively cuts my fps in half. More often than not I have no idea what’s going on behind the scenes so I end up taking a lot of shortcuts.
Anyway here’s the save file since someone else asked for it.
http://www.mediafire.com/download/fcadz84jgjoaaol/nidalee.dmx
a short loop with nidalee and a crystal maiden footjob
mostly i’m procrastinating via slither.io